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zaywolfe

2 Game Reviews w/ Response

All 4 Reviews

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This is a great game. My only complaint is I wish there was better mobile support. I can't see the whole screen in either portrait or landscape. A fullscreen option might help. And I can't select multiple things, tapping just confirms whatever is there. Also tapping to start makes me immediately turn and go out of bounds.

UltimoGames responds:

the mobile support was an afterthought. If I can find a mobile publisher, I would like to convert it to mobile properly. But those things you mention are not that hard to solve. Only fullscreen.. I dont know if Newgrounds provides fullscreen mobile support. Thanks for the review!

I feel like there's the beginning of a decent game here. It's just lacking a lot of polish and clarity.

Some feedback:
The hit box is hard to understand. Sometimes when I think I hit something with my sword my armor was hurt. All around, it's hard to tell how attacking works. Some visual feedback when I hurt the enemies would help a lot, even just a blinking red.

The enemies are all the same so far except for shape. They just move from one side to the other in a line. Some variety in the movements would really be nice.

I think the art is decent, but it's really lacking in contrast.

[because I can't reply to your response I'll do it here]
Then I'd really like to see more of that from the beginning. If your game shines near the end then you need a hook to carry the player through. You could have the greatest overall game but it does no good if the start is a drag and no one gets to it.

Also I'd add it to the description. Your description basically calls your own game a waste of time. If you think your game is more than that, then tell your players.

Gheata responds:

Clearly you played 1-2 minutes. The game has lots of enemies, and you will find out that they have different shapes and some even different movements and such.

Isaiah Wolfe @zaywolfe

Age 35, Male

Indie Everything

Cowtown

Joined on 4/15/16

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